Added the marker's position in MM:SS:MSEC in the bottom-left corner.Added a warning when exporting unsaved work as.Added a "Animations" folder with Disco.mani.Updated grass, tall grass and leaves texture.Added some schematics into the Schematic folder, check them out!.Fixed a glitch where the camera wouldn't move when exporting as.Mine-imator: Community Editon, November 4th, 2016 - October 3rd, 2017. After the first pre-release of the new vanilla Mine-imator update, the Community Edition was taken down, as it was no longer necessary.
#Mine imator mobile Patch#
So they instead released MI:CE 1.0.3, the final patch for their mod, which they claimed did have some features from MI:CE 1.1.0. Because of this, Nimi and Emunator scrapped MI:CE 1.1.0 because they didn't want to start a war between two groups of people fighting over which version to use.However, this changed when David had announced that he came back to developing Mine-imator, and was creating a new, rather big, update. Trivia Mine-imator: Community Edition was originally planned to have a 1.1.0 update. Interface color popups now reset to the proper default colors instead of vanilla default colors.Fixed observer block top texture in logo/ icon.Fixed typo in the controls tab, changing 'directoy' to 'directory'.Timeline is no longer compact by default.You can now export objects to vanilla Mine-imator 1.0.6.(Rather than having to convert a project containing the object.).Bloom options are now reversed and go from 0% to 100%, instead of 0 to 1 and are now labeled 'Intensity' instead of 'Threshold', and 'Amount' instead of 'Offset'.(1.0.3 automatically adjusts bloom values from 1.0.2 to look correct in 1.0.3.).Fully fixed up vanilla converting/ loading projects from vanilla.
#Mine imator mobile update#